Simulate a battle
A home-made simulator, built from real battle reports: it tells you who wins, and with which ratio. Your values stay on your phone.
1Import your battle report
Import 1 to 3 screenshots: both sides fill in on their own.
After reading, you choose who goes on which side.
Which screenshots to take?
In the battle report, scroll and capture these two screens, without cropping them. The order and the phone model don't matter.
- 1Troop counts and the tier of each type, under the icons.
- 2Your 12 stats: the left column.
- 3The opponent's: the right column.
- 4The heroes, their stars (under the portrait) and the “+N” of their widget (the piece next to the portrait).
- 5The troop counts too, if they're visible on this screenshot.
- 6The game's ⇄ button switches between numbers and percentages: both are read.
- 7The size of both marches (“Squad” row).
My screenshots come from a report of:
Origin not detected (no battle overview screenshot): pick the report type: your data is already in, widget clauses depend on it.
2The two armies
Troops126,110 · 50/10/40 · T10
The 3 heroes ? · ? · ?
Unknown: counted as the other side's hero.
The 12 stats
Troops126,110 · 50/10/40 · TG3
The 3 heroes ? · ? · ?
Unknown: counted as the other side's hero.
The 12 stats
Hero skills at the level their stars allow (level 5 from 4★) · not set up for NPCs (Baron, Bear…).
3The verdict
3Your instruction
The Lab can be wrong. Its calculations rely on an engine rebuilt from real battle reports, not on the game's formulas. Always compare with your own reports.
6How it's calculated
- Battle engine v8.8, tuned on real battle reports: each simulation plays 1,000 battles.
- Heroes: skills are counted at the level the stars allow (level 5 from 4★). If yours are less upgraded, expect a slightly weaker result.
- NPCs (Baron, Bear…): the simulator isn't built for them. They have bonuses the report doesn't show, so the result would be too optimistic.
- Chance: the game rolls dice every round. The simulator plays the same battle 1,000 times and gives a range, more reliable than a single report.
- Rallies: the leader's stats and heroes apply to the whole rally, the defender's to the whole garrison. Joiners bring their troops and the 1st skill of their 1st hero.
- Mixed tiers: the report shows an average tier per troop type (“Lv. 9.7”) and, if some troops are Truegold, the badge of the highest level. The simulator uses a single tier per type: for example all infantry at TG1, even though part of it is T9 or T10. With mixed tiers, the result can differ clearly from the real battle: correct the tier if needed.